Notoriously pop-culture obsessed Rocksar Games uses a cinematic style to please noir aficionados
Setting expectations aside, imagining LA Noire as the triumphant return to point-and-click adventure games becomes easy. Investigations task you with wandering around and clicking on things until you click the right thing that lets you move on. Hey, that sounds like Monkey Island! Conversations with suspects are like tiptoeing through a minefield. Action sequences are filled with second chances; playing human lie detector is a merciless activity, and failing severely weakens your case. These sequences are the real stars of the game.
LA Noire is unlikely to disappoint, unless you were expecting something that the game never was. There's a sandbox, but it isn't really a sandbox game; nor is it a variable detective simulation. LA Noire has a stand-alone story and is a guided experience. Many of the cases are worthy of novel-length expansion, which is about the highest compliment a game like this can get. More than anything, Rockstar and Team Bondi have created an impressive and consummate example of gaming's recent cinematic obsession. Today's games continue to be about making decisions and working toward goals, and about strategy and winning. But more and more, games have begun to reflect our lives, cultures, and histories. If that doesn't make them art, I don't know what can.
(Team Bondi/Rockstar Games), Xbox 360, PS3
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